Elizabeth Veinott is a cognitive psychologist who studies collaboration, trust, and decision making of individuals and teams in variety of human-computer interaction environments. Her work often involves translational research by taking basic theories and applying them in new technologies, work environments, or educational settings. At Tech, she is focused on two areas: decision making theory and video games for learning. She conducts empirical video-game research to design, develop, and evaluate games for improving specific critical thinking skills in STEM education with college and K-12 students. Dr. Veinott brings 15 years of experience in industry and government research labs doing human-factors research and has worked as a Principal Scientist at an R&D engineering company and as a contractor at NASA Ames in the Human Performance Division.
Dr. Veinott holds an A.B. from Stanford University and a Ph.D. from the University of Michigan, both in Cognitive Psychology