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The Center for Human-Centered Computing will be hosting World Usability Day at Michigan Tech on November 10, 2016. Across campus researchers who “design with humans in mind” will be showcasing their work to the community through a series of demos, lectures and tours.

On World Usability Day those who are working to ensure that “services and products important to life are easier to access and simpler to use” will gather around the world. It is a chance for advocates, students, professionals, government officials and leaders to showcase their work, exchange information, and share critical feedback.*

Participants from other institutions are welcome and HCC’s World Usability Day is open to the public. Anyone interested in research, education or service that is associated with human factors, human- centered design, usability, ergonomics, or other fields related to humans and technology are warmly invited to attend.

Questions? Contact Nicole Kelly at nnkelly@mtu.edu

*taken from http://worldusabilityday.org

Schedule of Events





Tour, Mind Music Machine Lab hosted by Myounghoon “Philart” Jeon, Director of the Center for Human-Centered Computing

MEESE Basement

Jaclyn Barnes and Dylan Lettinga present, “Human Robot Interaction: Robots (e.g., Nao, Pleo) as tools to help children with autism spectrum disorder to learn social skills.” This session examines robots as companions and partners in interactive artistic performances.


Maryam Fakhr presents, “Music – Driving Sonification: Music used as a means to encourage safer driving and reduce angry driving behaviors.” This session examines sonification of driving data used to help drivers drive more safely and economically.


Jason Sterkenburg presents, “Air gestures: An air-gesture control system that allows eyes-free menu navigation in vehicles.”

EERC 510

Steven Laudry presents, “Dancer Sonification: System that allows dancers to make their own music through their movements.”



Prof. Kelly Steelman and Prof. Charles Wallace present, “Breaking Digital Barriers: Engaging older adults with technology.”
a. One size does not fit all! Usability principles for older users.
b. Design is not enough! A case for community support.
c. Hands off, teacher! Supporting a can-do attitude in older adult technology users.


EERC 226

Movie and Lunch, Take a break and join us in watching, Lo and Behold, Reveries of the Connected World. This 2016 American documentary by legendary director Werner Herzog investigates the connected world and the people who protect it. From cyber-crime and service outages to technological advances in science, healthcare and retail, take a deeper look at how much our lives depend on staying connected and see just how big and yet fragile the Connected World has become. Pizza and refreshments will be served.


EERC 315

Naresh Venkata, Ankitha Pille and Hyungchul Yoon present, “Motion Control Game for Structural Analysis using Smartphones. The objective of this project is to develop an educational supplement tool, especially for CE3202 Structural Analysis class, so that the students can learn some concepts more intuitively while playing the game. In CE3202, students learn about how to calculate the moment, shear, and the deflection of beams, and solve some problems to find those. However, because civil engineering typically deals with large structures, students do not usually get a chance for hands-on experience on how the structures behave according to specified loading condition. As part of the Usability Day program, our team will be demonstrating the prototype version of the smartphone based motion control game that shows the Shear Force, Moment, and Deflection of a beam upon the movement of the user. We expect that students can learn how the shear, moment, and deflection change upon the location of the load, and also understand the concept of influence lines.


SDC 121a

Prof. Tejin Yoon welcomes all to visit the “nLab,” which has a recently updated motion analysis system. This device is used to quantify the kinetics and kinematics of human motion. Participants will be introduced to this system and have the chance to try out SMART EXERCISE APPLICATION (Lunge piano) with wearable motion sensors. Come and Have Fun!


SDC P105

Prof. Steve Elmer welcomes all to visit the Exercise Physiology Lab. He will invite you to quantify muscular activity using a wireless EMG system. Together you will compare the activity of the muscles while seated, standing, and low intensity cycling. Participants will then be given the chance to try the cycling working station.


EERC 510

Prof. Scott Kuhl, Prof. Keith Vertanen, and students present ““Virtual and Augmented Reality Demonstrations,” including demonstrations of the Microsoft HoloLens, Oculus HMDs, tracking systems, and a large display wall. During the demonstrations, they will describe ongoing research projects involving spatial judgments, text entry, and mapping 3D spaces.


Rekhi 113

Join Prof. Leo Ureel’s students for a demonstration of the Raspberry Pi Robot that they are using for Copper Country Coders.


DOW 642

Prof. Philart Jeon presents his lecture, “Improving In-vehicle User eXperience using Audio.” In this talk, the use of auditory user interfaces in the vehicle will be discussed. Given that driving is a visually-demanding task, research on multimodal interfaces has been actively conducted. In-vehicle sounds can be used not only as warnings and alerts, but also for menu navigation, emotion regulation, or eco-driving facilitation. Different types of auditory user interfaces are also discussed, including auditory displays, music, speech, and sonification.

What is the Center for Human-Centered Computing (HCC)? 

The HCC is one of the five research centers at the Institute of Computing and Cybersystems (ICC) at Michigan Tech. Members of HCC conduct novel experiments and research in multiple areas in human-centered computing. Their research focus is people and technology, specifically, integrating art, people, design, technology, and experiences. The HCC prepares Michigan Tech students to become future creators with balanced viewpoints, by educating their computing side, their human side, and their interactions.

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